Tuesday 9 November 2010

General Terrain Build Order - Starcraft 2 Strategy

starcraft 2 terrain guide

We must always keep one thing in our mind about the Starcraft 2 strategy playing as Terrain, the complication of its economy compared with the other races. When we steal SCV's to mine gas from our minerals, we face a drop in mineral collection and also when we need SCV's. A mule is introduced to counter Starcraft as it is an important part of the economy of Terrain and they would be taken as quickly as we can.

We can start with nine SCV's supply and build our first supply. Our depot will finish when we are on 11th SCV and we can make another one immediately. Using the SCV to build the barracks, placing it strategically to block our ramp, it must keep at command center. After the barracks finish, we can use these SCV to finish blocking the wall by building the other supply depot. After 14th SCV supply, we can go ahead with refinery. SCV's building can be stopped at 14th supply as we have enough minerals for upgrading the orbital command when the barracks finishes. The faster we get our mule, the better it is for us. Once our refinery finishes, we can snag two more SCV's to mine gas. A couple of Marines can be made to counter a terrain reapers or zergling rush. Then, we want to build another barracks for straight tanking to Banshees or Siege tanks. Then we may have 50 Vespene gas at our first barracks to attach a tech lab. Once our orbital command finish upgrading, we can call a mule and continue making SCV's. At this point, we get a standard terrain setup. When our tech lab completes, we can produce Mauraders, Marines and a Fusion Reactor to other barracks. The sooner we upgrade a Stim Pack and Concussion Shells at the tech lab, the better edge we have on our opponent. This initial build can give us the edge to strike fast or a sufficient defense to siege air units and tanks.

For Mauraders and Marines, it is not necessary to get a second refinery but it must be build as soon as possible. Gas can also be collected as much and as soon as possible. Terrain is the best race for countering opposing units and an early game strategy. They're hard to get as they block the ramp quickly. The Comsat must not be used too often because the Mule is more important for the collection of minerals. It is useful to scout for a Dark Shrine against Protoss to prepare for Dark Templar.

No comments:

Post a Comment